![]() ![]() Instead I just do enormous solar and wind farms coupled with wood and biofuel generators, and charge up enormous battery banks stored within the deepest mountain on the map. I typically rely almost entirely on battery power, since I almost never find geothermal vents in places where I'd want to build a generator. There are advanced higher tech fuses that only require to be re-flipped once they trigger, but the basic ones need to be repaired with components I believe. If you don't have enough fuses, you get a reduced blast that's the difference between surge and buffer amount. The sole purpose of the fuse mod is that, whenever there's a random power surge event, it calculates the amount of power versus the amount of fuse-buffer you have in your network, and then it burns out as many fuses as necessary to cover it. There is so much that can be added but won't because the dev is shit! Piss off a colony? They put a bounty on yours. And then the harder shit to add in like fractions and what they do and how they act around the world, like really? I don't want some random robots roaming around like what is even the lore behind them? Why can't I completely kill of tribes? I wish this game did fractions so much better and world building in terms of how you can take action in it. Like really a prayer station is something that should be in game defult, a managers tabe, poker deck table, or a table here you can dictate what people use? Why isn't there a 1x2 table instead of 2x2? Etc oh my god who ever is the dev is lazy as fuck. ![]() ![]() Why does this game need so many good damn mods, it's not like these mods are bad either, it's just content that should be in the game to begin with? Who the hell is making this game? Why are they so lazy? Modders might as well buy the rights to the game and then we can actually have a full game that doesn't need a list of 49 mod to start up. ![]() So clearly the OP that some user posted needs to be updated cause I see refrigerators and prayer stations etc shit that I want in my game but I wasn't aware of the mods. Just in general, double-walls+airlock leading to the outside for your bases' walls will make it so you can save on energy for heating. I don't think you need that many coolers for such a small freezer unless it gets really hot in summer, and even then since it looks like your base is under a mountain, as long as you have double-layered walls and an airlock around your freezer, you could probably get by with one, two coolers tops. Keeping large areas unlit and unheated away from your main base with maybe some chairs scattered around will create areas where bugs can spawn that aren't your dining room. You also are going to want to be mindful of bugs in your base. It will retain its charge, and you don't have to worry about having a massive explosion when you inevitably get a zzap. Once you fill up a battery, uninstall it. Your base looks, ok, with the following suggestions: The game only "ends" when you fly all of your colonists off in a spaceship. You never have to end a game of Rimworld. ![]()
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